Pokemon: Pearl Version (ESRB Rated E for Everyone)
Nintendo, 2007
Genre: Role Play Game, Adventure
Honors:
Opinion: I agree with some of the gaming sites' reviews of this release: it feels like more of a rehash of older Pokemon games, without a lot of improvement with the exception of extended battle scenes from having the dual screens and touch screen, plus better graphics than those of the original Pokemon Blue and Red for Gameboy. The music feels flat and disappointing, as the programmers could have taken advantage of a sound system with a lot more capabilities than those of previous generations of the game. Personally, I thought the newer generation of collectible pocket monsters were not as sharp and impressive as those of previous versions. This is a personal assessment, but I feel that it may reduce the overall popularity of the game, making it more acceptable for younger gamers or less seasoned gamers. Older tweens may think it is too babyish. The gameplay is also very slow: it literally took me over an hour to get through the opening sequence of the game and collect my first three pokemon because the battle scenes are slow, there are a lot of messages on the screen that delay action, and there is a lot of opening dialogue--and that is without accepting some of the characters' offers of advice. Even walking around on the game's map is a bit clunky.
Ideas:
Nintendo, 2007
Genre: Role Play Game, Adventure
Honors:
- Nominated for Best RPG, Won Best Handheld Game, G4's G-phoria, 2007
- Nominated for Children's Kids Vote Award, British Academy of Film and Television Arts, 2008
- Best online multiplayer, best RPG awards, IGN's Best of 2007 Awards
- Best Hit Award, Game of the Year Award, Famitsu Game Awards, 2006
Opinion: I agree with some of the gaming sites' reviews of this release: it feels like more of a rehash of older Pokemon games, without a lot of improvement with the exception of extended battle scenes from having the dual screens and touch screen, plus better graphics than those of the original Pokemon Blue and Red for Gameboy. The music feels flat and disappointing, as the programmers could have taken advantage of a sound system with a lot more capabilities than those of previous generations of the game. Personally, I thought the newer generation of collectible pocket monsters were not as sharp and impressive as those of previous versions. This is a personal assessment, but I feel that it may reduce the overall popularity of the game, making it more acceptable for younger gamers or less seasoned gamers. Older tweens may think it is too babyish. The gameplay is also very slow: it literally took me over an hour to get through the opening sequence of the game and collect my first three pokemon because the battle scenes are slow, there are a lot of messages on the screen that delay action, and there is a lot of opening dialogue--and that is without accepting some of the characters' offers of advice. Even walking around on the game's map is a bit clunky.
Ideas:
No comments:
Post a Comment